In the video I didn't swing past the halfway part very much (basically just straight) but if you're just starting out I recommend using the full swing and exaggerating the movement. When I have latched onto the top part I will swing myself below so that I am past the halfway point and then in one fluid motion will swing around and push myself off at the same time. ![]() In my recent PB (under 3 minutes), I used my tricks to successfully make the jumps in one try. My advice to you is to find better outlets for your apparent bitterness than through some wild implications that speedrunning is a bigger time waste than the more obvious examples.From watching other people play the game and just practicing the jumps a lot I found some easy ways to make the jumps a lot more consistent, at least for myself. It would certainly take less time than folks lose on average in their run-of-the-mill CS:GO/League/Dota/Fortnite/and so on so-called-competitive ranked matches. It can also be said the sub 2 is a very attainable goal for a casual speedrunner - if they happen to approach their goals in a practical manner. The bottom line is: sure, the game could be described as 2 minutes long. Don't ask me how that works, as I'm not a neuroscientist, but that's just how it is. Ironically, that style of play is also completely impractical for GOI given the game's heavy reliance on muscle memory, which means you would see yourself improve more after a longer break than you would from overplaying. The only people I've ever seen sink this much time into speedrunning were dedicated, full-time streamers streaming 8-10 hours a day. This is such a huge exaggeration that it is almost malicious. ![]() I'm just going to address the ridiculousness of this one thing you've said - for the sake of potential learners not being outright lied toīecause i described thousands of hours on a 2 minute game To diminish the top gamers' accomplishments with claims that time is the primary factor is not only presumptuous, but also harmful to the community - as their efforts and the knowledge they propagated can very much be benefitted from - if you are willing to try and find a way to learn from it. ![]() In fact, if choose not to, you only risk developing bad habits that take time undoing - much like in actual real-life sports or when playing an instrument. The top talent of GOI got to where they are exactly by immersing themselves in the practical, except the pool of inputs from which they had to choose was a vast ocean largely unexplored at the time when they were doing it, and you as a potential learner can only benefit from this readily available to you knowledge. It just so happens that a game like Getting Over It involves a fair amount more variables that make simple movement a complex learning process as opposed to less APM intensive speedgames (like NES platformers) whose rudimentary movement consisting of pressing a direction or jumping is already well in your muscle memory - be it from controlling similarly designed games or for simplicity reasons. What cannot be denied is that their hard-earned achievements pave the way for the rest of the community to observe and learn without subjecting ourselves to the same arduous process. ![]() Yes, as it coincides, gamers naturally tend to spend many hours on video games they are passionate about, especially the players with the most talent at the top of leaderboards, but it also has to be noted that they are inventors of sorts doing all the hard work that perfecting a speedrun actually entails, which is time consuming. Not only is it bleak and disparaging, but also factually untrue. I am wholly against this type of thinking. All the top fellas and the lifeless speeders didnt get there by immersing themselves in the practical, more just endless grinding and self improvement
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